( a) A dungeoneer's Pack or ( b) An explorer's Pack.( a) Any simple melee weapon or ( b) Any Martial Weapon. You start with the following equipment, in addition to the equipment granted by your background: Hit Dice: 1d8 per Rune Caster level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Rune Caster level after 1stĪrmor: Light armor, Medium armor Weapons: Simple weapons, Martial weapons Tools: One set of artisan's tools, one musical instrument Saving Throws: Dexterity, Intelligence Skills: Choose 3 from the following: Arcana, Acrobatics, Athletics, History, Insight, Intimidation, Nature, Perception, and Religion Second, choose Any background as the Gods can select any of us.Īs a Rune Caster you gain the following class features. First, Intelligence should be your highest ability score, followed by Dexterity as it takes deft skill to create the runes. You can make a Rune Caster quickly by following these suggestions. Using his runes he is able to divine the future and know what he needs to do to change it. Culminating in finding the entire Divine alphabet and being able to write fate as he wills it. Through his journeys he can find more runes to increase his powers. They grant him the ability to change the world and improve it, or to strike revenge on those that have caused him harm. To be able to perform Rune Magic one must go through great suffering: Odin hung from Yggdrasil for nine days with a spear in his side.Īfter great, soul-changing sacrifice, the Rune Caster finds his first set of runes. A Rune Caster is one that through great pain and suffering has unlocked the alphabet of the universe. Users of this form of magic can either carve the runes into objects (such as "runestone" tablets) or chant/sing the names and sounds of the runes (galdr) to cast spells. Rune Magic is the strongest form of Norse magic.
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